Friday Update

In this update Iv’e completed about half of the modeling, so far I’m working on the door then after I’ll complete the front steps to the door and any other small details around the building. I have also completed the construction of the windows and subsequently I’ve completed their shading as well and pasted them […]

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Friday Update

At the moment I’ve started a new project which is the creation of a low poly building. I’ll be learning mechanics and techniques that are common in many background modeling processes. So far I’ve created the base polygons of the building and after arranging the vertexes I’ve created a moreĀ  cartoon style of building.

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Thursday Update

After I completed the foot and arm on half the penguin I copy and pasted it to complete the other making a complete body. I soon after I adjusted the vertexes around the head and then soon after completed the beak. Finally I created the sunglasses, smoothed out my polygons and my penguin was complete. […]

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Wednesday Update

So far in this new project I used the profile and front view of a penguin to begin creating my own. so far I only have the main polygon body and the left ankle of the penguin. The main probably at the moment is using the extruding tool to create more dynamic shapes.

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Thursday Update

In this final update on the Mini Man project I’ve completed all appendages on the hand and added edge loops for the major joints of the body. After that I copied & pasted my current half of the shape and made my half man whole again. Soon after I refined any out of place vertices […]

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Friday Update

In this current update I refined the shape of the foot with the use of vertexes. I also refined the legs with the edge loop tool. I began construction of the arms firstly from the shoulder outward and created edge loops for the elbow and wrist. And finally I began creating the base shape for […]

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Wednesday Update

In this update I started a new Maya project. In this project ,”Mini Man”, I’m creating a spiderman like figureĀ  with 3 reference planes. I learned how to use hyper shading to create said reference planes and to add a green transparency effect to the polygon I’m working on. To create this human like figure […]

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